Ren’py 7.4.5 «the five-leaf clover»

Additional Downloads

Raspberry Pi Support: renpy-7.3.0-raspi.tar.bz2
Contains files required to allow Ren’Py to run on the Raspberry Pi. This should be untarred in the Ren’Py sdk directory.
Ren’Py Source Code: renpy-7.3.0-source.tar.bz2
Contains the source code of the Ren’Py distribution without any binary components.
Pygame_SDL2 Source Code: pygame_sdl2-2.1.0-for-renpy-7.3.0.tar.gz
Contains the source code for the version of pygame_sdl2 required to run this version of Ren’Py. This may be newer than any released version of pygame_sdl2.
Other Dependencies: https://www.renpy.org/doc/html/license.html
Ren’Py contains free software licensed under a number of licenses, including the GNU Lesser
General Public License. A full list of software and links to git repositories from which the software
can be downloaded is linked above.
Checksums: checksums.txt
Checksums for the various files making up the Ren’Py distribution.

We also maintain a complete list of releases.

Additional Downloads

Ren’Py Source Code: renpy-6.99.11-source.tar.bz2
Contains the source code of the Ren’Py distribution without any binary components.
Pygame_SDL2 Source Code: pygame_sdl2-2.1.0-for-renpy-6.99.11.tar.gz
Contains the source code for the version of pygame_sdl2 required to run this version of Ren’Py. This may be newer than any released version of pygame_sdl2.
Other Dependencies: https://www.renpy.org/doc/html/license.html
Ren’Py contains free software licensed under a number of licenses, including the GNU Lesser
General Public License. A full list of software and links to git repositories from which the software
can be downloaded is linked above.

We also maintain a complete list of releases.

Announcement

I’d like to announce Ren’Py 6.99.11, the latest in a series of releases
that will culminate in Ren’Py 7, and one of the biggest Ren’Py releases
to date.

The biggest change is a new default GUI framework. Out of the box, the new
GUI looks more modern, works across a range of screen sizes, and supports
mobile devices out of the box. The GUI is also easier for creators of all
skill levels to customize, with re-theming accomplished by replacing image
files and optionally adjusting variables. The Ren’Py documentation now
includes a GUI customization guide explaining how to completely retheme
the new GUI.

Thanks go to Auro-Cyanide for the original design of the new GUI. (But
don’t blame her — we’ve had to stray quite a bit from that design in pursuit
of resolution independence.)

There have been a number of features added to Ren’Py to support the new GUI.

  • Ren’Py now natively supports a dialogue history/readback system.
  • File pages can be renamed by clicking on the page title/number.
  • Style properties that use image filenames can take a substitution,
    which causes a style prefix search.

And the usual set of non-GUI-related changes:

  • Android support has been partially rewritten. It now supports x86 in addition
    to ARM, supports immersive mode, and fixes problems downloading Android
    dependencies.
  • Ren’Py supports Chrome OS by converting an Android package using the Android
    Runtime for Chrome tool.
  • The Ren’Py script language supports locally-scoped labels.
  • Transforms support tiling the child multiple times, and panning over the child
    image by an angle.

A Vietnamese translation of the launcher and tutorial has been added by Thuong
Nguyen Huu. An Indonesian translation of the launcher and default project has
been contributed by Pratomo Asta Nugraha.

Ren’Py 6.99.11 is brought to you by:

  • Caryoscelus
  • Diapolo10
  • Edward Betts
  • Ferdinand Thiessen
  • Kevin Turner
  • Morgan Willcock
  • Nolanlemahn
  • Pratomo Asta N
  • Sapphi
  • Shiz
  • Vollschauer
  • Xavi-mat
  • Xela

and myself, Tom «PyTom» Rothamel.

Downloads of Ren’Py 6.99.11 can be found at:

A full list of changes to Ren’Py can be found at:

A list of changes that may require you to update your game can be found at:

Additional Downloads

Raspberry Pi Support: renpy-7.3.4-raspi.tar.bz2
Contains files required to allow Ren’Py to run on the Raspberry Pi. This should be untarred in the Ren’Py sdk directory.
Ren’Py Source Code: renpy-7.3.4-source.tar.bz2
Contains the source code of the Ren’Py distribution without any binary components.
Pygame_SDL2 Source Code: pygame_sdl2-2.1.0-for-renpy-7.3.4.tar.gz
Contains the source code for the version of pygame_sdl2 required to run this version of Ren’Py. This may be newer than any released version of pygame_sdl2.
Other Dependencies: https://www.renpy.org/doc/html/license.html
Ren’Py contains free software licensed under a number of licenses, including the GNU Lesser
General Public License. A full list of software and links to git repositories from which the software
can be downloaded is linked above.
Checksums: checksums.txt
Checksums for the various files making up the Ren’Py distribution.

We also maintain a complete list of releases.

ATL Syntax and Semantics link

An ATL block consists of one or more logical lines, all at the same
indentation, and indented relative to the statement containing the block.
Each logical line in an ATL block must contain one or more ATL statements.

There are two kinds of ATL statements: simple and complex. Simple statements
do not take an ATL block. A single logical line may contain one or more ATL
statements, separated by commas. A complex statement contains a block, must
be on its own line. The first line of a complex statement always ends with a
colon .

By default, statements in a block are executed in the order in which they
appear, starting with the first statement in the block. Execution terminates
when the end of the block is reached. Time statements change this, as
described in the appropriate section below.

Execution of a block terminates when all statements in the block have
terminated.

Announcement

I’m happy to announce Ren’Py 7.1.3. This is the third bug release for Ren’Py
7.1, which improves Ren’Py while fixing issues. (There was a language bug in
7.1.2 that necessitated a quick re-release. The rest of these notes apply
to 7.1.2.)

There have also been a few feature additions. Some of the highlights are:

  • Transforms that are used once in a screen can now be defined inline.
  • Choice menus can now display as insensitive buttons items selected by the
    if clause.
  • It is now possible to set variables inside a used screen.
  • Ren’Py can now automatically detect the language of the player’s system
    and select the correct translation.
  • The French, German, Korean, Russian, and Simplified Chinese translations
    have been updated.

Some of the more important bugfixes include:

  • A bug that caused Arabic text to display as squares on Windows has been fixed.
  • Lint now handles several cases correctly, including layered images.
  • As Ren’Py generally could not created proper android packages with a 32-bit
    Java 8, it now requires a 64-bit Java Development Kit.

Ren’Py 7.1.3 is brought to you by:

  • Alexandre-T
  • Andy_kl
  • Bryan Tsang
  • Craig P. Donson
  • Felix Lampe
  • Joshua Fehler
  • Konstantin Mozheyko
  • Lee Yunseok
  • Max le Fou
  • Moshibit
  • Muhammad Nur Hidayat Yasuyoshi
  • Ria-kon
  • Saltome
  • Shehriyar Qureshi
  • Sylvain Beucler
  • nyaatraps
  • philat
  • Vollschauer
  • Xavi-mat
  • Xela
  • Zedraxlo

and myself, Tom «PyTom» Rothamel.

Downloads of Ren’Py 7.1.3 can be found at:

A full list of changes to Ren’Py can be found at:

A list of changes that may require you to update your game can be found at:

Additional Downloads

Raspberry Pi Support: renpy-7.4.4-raspi.tar.bz2
Contains files required to allow Ren’Py to run on the Raspberry Pi. This should be untarred in the Ren’Py sdk directory.
Ren’Py Source Code: renpy-7.4.4-source.tar.bz2
Contains the source code of the Ren’Py distribution without any binary components.
Pygame_SDL2 Source Code: pygame_sdl2-2.1.0-for-renpy-7.4.4.tar.gz
Contains the source code for the version of pygame_sdl2 required to run this version of Ren’Py. This may be newer than any released version of pygame_sdl2.
Other Dependencies: https://www.renpy.org/doc/html/license.html
Ren’Py contains free software licensed under a number of licenses, including the GNU Lesser
General Public License. A full list of software and links to git repositories from which the software
can be downloaded is linked above.
Checksums: checksums.txt
Checksums for the various files making up the Ren’Py distribution.

We also maintain a complete list of releases.

Powerful Effects

Ren’Py can take advantage of hardware acceleration on supported computers, while falling back to software support when it’s not. This acceleration makes it possible to apply sophisticated effects to high definition images.

The Animation and Transformation Language included with Ren’Py makes it possible to animate images, move them around the screen, rotate them, adjust their scaling, and adjust their opacity. All of these can easily be changed over time.

Ren’Py ships with dozens of customizable transitions that can be invoked when a scene changes. In addition to a full set of slides, wipes, and moves, this includes:

  • Pixellation of the old scene, and unpixellation of the new one.
  • Fades to black (or another color), and then to the new scene.
  • Dissolves of the whole screen from one scene to another.
  • Image-controlled dissolves, which use an image to control which portions of the screen dissolve in first. This has been used as the basis for a variety of powerful effects, from blood spatters to transporter beams.

Additional Downloads

Raspberry Pi Support: renpy-7.4.3-raspi.tar.bz2
Contains files required to allow Ren’Py to run on the Raspberry Pi. This should be untarred in the Ren’Py sdk directory.
Ren’Py Source Code: renpy-7.4.3-source.tar.bz2
Contains the source code of the Ren’Py distribution without any binary components.
Pygame_SDL2 Source Code: pygame_sdl2-2.1.0-for-renpy-7.4.3.tar.gz
Contains the source code for the version of pygame_sdl2 required to run this version of Ren’Py. This may be newer than any released version of pygame_sdl2.
Other Dependencies: https://www.renpy.org/doc/html/license.html
Ren’Py contains free software licensed under a number of licenses, including the GNU Lesser
General Public License. A full list of software and links to git repositories from which the software
can be downloaded is linked above.
Checksums: checksums.txt
Checksums for the various files making up the Ren’Py distribution.

We also maintain a complete list of releases.

Simple Scripting Language

Ren’Py allows visual novels to be written in a simple scripting language. Here’s a small excerpt from a game:

label family:
    scene bg beach2
    with dissolve

    "It wasn't long before Mary broke the silence, by asking me a question."

    show mary dark smiling
    with dissolve

    m "I told you a little about my family... but I haven't asked you about yours yet. What's your family like?"

    p "When I'm on the island here, I live with my aunt and uncle, but back home, I live with my mother, father, and sister."

    m "A sister? Is she older or younger?"

As you can see, this example, taken from a working Ren’Py script doesn’t require much extra typing when compared just simply typing in the script for the game. It even lets you abbreviate character names, letting you write instead of «Mary».

Ren’Py lets you define characters and images in a central place, making it easy to change the game. Scripts also provide consistency, ensuring that the placement of text and images does not inadvertently change throughout the game.

Unlike other engines that force you to use particular tools, the Ren’Py script language works with whatever text editors and other tools you choose. While we include the jEdit text editor, there’s nothing forcing you to use it if you have another editor you like better. Other third-party tools can check your game’s spelling, or show you the differences between two versions of the game.

SDL link

These functions let you use the Python ctypes module to call functions in
the SDL dll. There are no guarantees as to the version of SDL2 that’s included
with Ren’Py, including which features will or will not be compiled in. These
functions may fail on platforms that can otherwise run Ren’Py, and so it’s
important to check for None before proceeding.

()

This returns a ctypes.cdll object that refers to the library that contains
the instance of SDL2 that Ren’Py is using.

If this can not be done, None is returned.

()

Returns a pointer (of type ctypes.c_void_p) to the main window, or None
if the main window is not displayed, or some other problem occurs.

Transitions link

In the script above, pictures pop in and out instantaneously. Since
changing location or having a character enter or leave a scene is
important, Ren’Py supports transitions that allow effects to be
applied when what is being shown changes.

Transitions change what is displayed from what it was at the end of
the last interaction (dialogue, menu, or transition – among other
statements) to what it looks like after scene, show, and hide statements
have run.

label start

    scene bg meadow
    with fade

    "After a short while, we reach the meadows just outside the neighborhood where we both live."

    "It's a scenic view I've grown used to. Autumn is especially beautiful here."

    "When we were children, we played in these meadows a lot, so they're full of memories."

    m "Hey... Umm..."

    show sylvie green smile
    with dissolve

    "She turns to me and smiles. She looks so welcoming that I feel my nervousness melt away."

    "I'll ask her...!"

    m "Ummm... Will you..."

    m "Will you be my artist for a visual novel?"

The with statement takes the name of a transition to use. The most
common one is which dissolves from one screen to the
next. Another useful transition is which fades the
screen to black, and then fades in the new screen.

When a transition is placed after multiple scene, show, or hide
statements, it applies to them all at once. If you were to write:

    scene bg meadow
    show sylvie green smile
    with dissolve

Both the «bg meadow» and «sylvie green smile» images would be dissolved in
at the same time. To dissolve them in one at a time, you need to write two
with statements:

    scene bg meadow
    with dissolve
    show sylvie green smile
    with dissolve

This first dissolves in the meadow, and then dissolves in sylvie. If
you wanted to instantly show the meadow, and then show sylvie, you
could write:

    scene bg meadow
    with None
    show sylvie smile
    with dissolve

Announcement

I’m pleased to announce Ren’Py 6.14 «Steampunk Hamster», a release that brings
with it many improvements to Ren’Py and Ren’Py development.

Perhaps the largest theme of this release is that the tools we use to make
Ren’Py are now the same tools that we use to make Ren’Py games. Along this
vein:

  • The Ren’Py launcher has been rewritten. It’s now far more attractive, and
    contains a new script navigation function that makes it easy to navigate
    Ren’Py code.
  • For most creators, we now recommend using the Editra editor with Ren’Py
    support. While still in beta, Editra is a lightweight and powerful
    programmer’s editor to which we’ve added features that ease Ren’Py development.
    (jEdit is still supported, when Editra is not suitable.)
  • The Ren’Py build process has also been updated. Now, it’s possible to, in
    a single click, archive files and build a distribution of your game. Games
    may also use the same web updater that’s used to update Ren’Py.

The engine proper has also seen many improvements:

  • Video playback has been rewritten to improve robustness, performance, and
    stability. WebM is now a supported format.
  • The new A White Tulip theme, written from scratch, provides some diversity
    to the look of Ren’Py games.
  • Improvements to rollback, including the ability to fix rollback so that
    the user can’t change a choice once made, without reloading.
  • Several convenience shortcuts have been added to screens. A viewport with
    scrollbars can now be created as a single statement, and the style properties
    of text inside textbuttons and labels can be changed directly.
  • An experimental new image load log helps creators understand image prediction
    and cache misses.
  • Linux x86_64 is now supported by Ren’Py. Linux distributions will support
    both x86 and x86_64 cpus.
  • Ren’Py ships with Python 2.7, and many of the libraries that underly
    Ren’Py have been updated.

This release has seen a huge amount of support from the community. I
especially thank:

  • Edwin, for contributing the improved rollback support and several bug
    fixes and new features.
  • Doomfest, for the visual design of the new launcher.
  • Ren and Jake Staines for contributing the new A White Tulip theme.
  • SleepKirby for improvements to Ren’Py’s documentation.
  • Apricotorange, for adding the NVL-mode tutorial to Ren’Py’s documentation.

As of this release, Ren’Py uses github for project hosting.

Due to the change to the new web updater, shift+U updating from previous
versions of Ren’Py is not supported.

Downloads of Ren’Py 6.14 can be found at:

A full list of changes to Ren’Py can be found at:

A list of changes that may require you to update your game can be found at:

Cross Platform — Computer and Mobile

One of Ren’Py’s biggest advantages is that runs on almost every computer. There are three primary platforms we support:

  • Windows Vista+ (x86, x86_64)
  • Mac OS X 10.10+ (x86_64)
  • Linux (x86, x86_64)

The Ren’Py launcher makes it possible to build versions of Ren’Py games for all three from any of these three platforms, making it possible to develop (for example) Mac and Linux versions on Windows.

Ren’Py games are not dependent on any other software on these platforms. There’s no need for your users to download runtimes, drivers, codecs, or anything like that. If a user has one of the supported platforms, Ren’Py will run. (Even if not, Ren’Py is written using portable technologies like pygame, and so can probably be made to run.)

Music and Sound link

Most Ren’Py games play music in the background. Music is played with the
statement. The play music statement takes a filename that
is interpreted as an audio file to play. Audio filenames are interpreted
relative to the game directory. Audio files should be in opus, ogg vorbis,
or mp3 format.

For example:

    play music "audio/illurock.ogg"

When changing music, one can supply a and a clause, which
are used to fade out the old music and fade in the new music.

    play music "audio/illurock.ogg" fadeout 1.0 fadein 1.0

The statement plays an audio file after the current file
finishes playing.

    queue music "audio/next_track.opus"

Music can be stopped with the statement, which can also
optionally take a fadeout clause.

    stop music

Sound effects can be played with the statement. Unlike music, sound
effects do not loop.

    play sound "audio/effect.ogg"

When a filename is in the «game/audio» directory, and the name without the
file extension can be used as a Python variable (that is, it begins with
a letter, and contains only letters, numbers, and underscores), it is possible
to play that file without using quotes.

For example, if «game/audio/illurock.ogg» exists, we can write:

    play music illurock

Announcement

I’m happy to announce Ren’Py 7.1.0. This release fixes issues with
Ren’Py 7.0.0, and also includes a few new features:

  • Android support has been rewritten to use the modern gradle-based
    build system. This allows Android apps created using Ren’Py to
    be posted in the Google Play store again. This also improves them
    in other ways, like making the app smaller by splitting out support
    for different platforms.
  • There is a new «monologue mode», which allows you to use triple-quoted
    strings to create say statements that contain multiple lines of dialogue.
    As part of this, the new {clear} text tag allows the equivalent of
    nvl clear to be embedded in dialogue.
  • The new _quit_slot variable lets you specify a save slot that
    the game is saved to when the user quits.
  • The updater (built into the launcher) has been updated to prompt for the
    channel to update to on each use, preventing creators from updated to
    an unexpected prerelease or nightly build.

As usual, check the changelog for a complete list of changes.

Ren’Py 7.1.0 is brought to you by:

  • Alexandre-T
  • Andy_kl
  • Andykl
  • Bryan Tsang
  • Craig P. Donson
  • Joshua Fehler
  • Lee Yunseok
  • Max le Fou
  • Moshibit
  • Muhammad Nur Hidayat Yasuyoshi
  • Ria-kon
  • Saltome
  • Sylvain Beucler
  • nyaatraps
  • philat:
  • xavi-mat

and myself, Tom «PyTom» Rothamel.

Downloads of Ren’Py 7.1.0 can be found at:

A full list of changes to Ren’Py can be found at:

A list of changes that may require you to update your game can be found at:

Announcement

I’m happy to announce the release of Ren’Py 7, the result of over a decade
of development since Ren’Py 6 was released. Compared to that release, Ren’Py
7 adds many features uses have long since come to consider core parts of
the engine, such as ATL, Screen Language, OpenGL acceleration, support for
the Android and iOS platforms, Translations, Accessibility, and so much more.

Thanks to everyone who created with Ren’Py during the Ren’Py 6 series, when
Ren’Py and visual novels went from a tiny niche to something that is popular
and culturally relevant. I look forward to seeing where Ren’Py 7 takes us.

Compared to Ren’Py 6.99.14.3, this release adds a new layered image system,
which provides a cleaner replacement for the use of LiveComposite and
ConditionSwitch when it comes to building sprites from layered images
created in paint programs. There is a new syntax for such images, and
portions can be defined automatically. Layered images also interact better
with other portions of Ren’Py, such as the image predictor and interactive
director.

Other major changes are:

  • The ability to apply transitions to specific layers, making it possible to
    dissolve in a sprite while text is being shown.
  • A second row of ruby or interlinear text can now be shown.
  • A way of converting strings into custom displayables.
  • A French translation of the launcher and The Question.
  • An editing pass over the reference manual.

Apart from these, this release includes a few fixes and minor new features.
As always, check the changelog for complete details.

Ren’Py 7 is brought to you by
over 100 people from around the world,
and myself, Tom «PyTom» Rothamel.

Downloads of Ren’Py 7.0 can be found at:

A full list of changes to Ren’Py can be found at:

A list of changes that may require you to update your game can be found at:

Memory Profiling link

(update=True, skip_constants=False)

Profiles objects, surface, and texture memory use by Ren’Py and the game.
Writes (to memory.txt and stdout) the difference in memory usage from the
last time this function was called with update true.

The accounting is by names in the store and in the Ren’Py implementation
that the memory is reachable from. If an object is reachable from more
than one name, it’s assigned to the name it’s most directly reachable
from.

skip_constants
If True, the profiler will skip scanning of large Ren’Py’s containers,
that are intended to be immutable after startup.

As it has to scan all memory used by Ren’Py, this function may take a
long time to complete.

(fraction=1.0, minimum=0, skip_constants=False)

Profiles object, surface, and texture memory use by Ren’Py and the
game. Writes an accounting of memory use by to the memory.txt file and
stdout.

The accounting is by names in the store and in the Ren’Py implementation
that the memory is reachable from. If an object is reachable from more
than one name, it’s assigned to the name it’s most directly reachable
from.

fraction
The fraction of the total memory usage to show. 1.0 will show all
memory usage, .9 will show the top 90%.
minimum
If a name is accounted less than minimum bytes of memory, it will
not be printed.
skip_constants
If True, the profiler will skip scanning of large Ren’Py’s containers,
that are intended to be immutable after startup.

As it has to scan all memory used by Ren’Py, this function may take a
long time to complete.

Additional Downloads

Raspberry Pi Support: renpy-7.1.0-raspi.tar.bz2
Contains files required to allow Ren’Py to run on the Raspberry Pi. This should be untarred in the Ren’Py sdk directory.
Ren’Py Source Code: renpy-7.1.0-source.tar.bz2
Contains the source code of the Ren’Py distribution without any binary components.
Pygame_SDL2 Source Code: pygame_sdl2-2.1.0-for-renpy-7.1.0.tar.gz
Contains the source code for the version of pygame_sdl2 required to run this version of Ren’Py. This may be newer than any released version of pygame_sdl2.
Other Dependencies: https://www.renpy.org/doc/html/license.html
Ren’Py contains free software licensed under a number of licenses, including the GNU Lesser
General Public License. A full list of software and links to git repositories from which the software
can be downloaded is linked above.
Checksums: checksums.txt
Checksums for the various files making up the Ren’Py distribution.

We also maintain a complete list of releases.

Images link

A visual novel isn’t much of a visual novel without pictures. Here’s another
scene from «The Question». This also includes statements that show images
to the player. This can fully replace the previous section of script, if
you want to try it out.

define s = Character('Sylvie', color="#c8ffc8")
define m = Character('Me', color="#c8c8ff")

label start

    scene bg meadow

    "After a short while, we reach the meadows just outside the neighborhood where we both live."

    "It's a scenic view I've grown used to. Autumn is especially beautiful here."

    "When we were children, we played in these meadows a lot, so they're full of memories."

    m "Hey... Umm..."

    show sylvie green smile

    "She turns to me and smiles. She looks so welcoming that I feel my nervousness melt away."

    "I'll ask her...!"

    m "Ummm... Will you..."

    m "Will you be my artist for a visual novel?"

    show sylvie green surprised

    "Silence."

This segment of script introduces two new statements. The statement on
line 6 clears all images and displays a background image. The statements
on lines 16 and 26 display a sprite on top of the background, and change the
displaying sprite, respectively.

In Ren’Py, each image has a name. The name consists of a tag, and optionally
one or more attributes. Both the tag and attributes should begin with a
letter, and contain letters, numbers, and underscores. For example:

  • In the scene statement on line 6, the tag is «bg», and the attribute is
    «meadow.» By convention, background images should use the tag bg.
  • In the first show statement on line 16, the tag is «sylvie», and the
    attributes are «green» and «smile».
  • In the second show statement on line 26, the tag is «sylvie», and the
    attributes are «green» and «surprised».

Only one image with a given tag can be shown at the same time. When a
second image with the same tag is show, it replaces the first image, as
happens on line 26.

Ren’Py searches for image files in the images directory, which can be
found by selecting «images» in the «Open Directory» section of the
launcher. Ren’Py expects character art to be an PNG or WEBP file,
while background art should be a JPG, JPEG, PNG, or WEBP file.
The name of a file is very important – the extension is removed, the file
name is forced to lowercase, and that’s used as the image name.

For example, the following files, placed in the images directory, define the
following images.

  • «bg meadow.jpg» ->
  • «sylvie green smile.png» ->
  • «sylvie green surprised.png» ->

Since the filenames are lowercase, the following also holds.

«Sylvie Green Surprised.png» -> sylvie green surprised

Images can be placed in subdirectories (subfolders) under the images directory.
The directory name is ignored and only the filename is used to define the
image name.

Hide Statement.
Ren’Py also supports a statement, which hides the given image.

label leaving

    s "I'll get right on it!"

    hide sylvie

    "..."

    m "That wasn't what I meant!"

It’s actually pretty rare that you’ll need to use hide. Show can be
used when a character is changing emotions, while scene is used when
everyone leaves. You only need to use hide when a character leaves and
the scene stays the same.

Image Statement.
Sometimes, a creator might not want to let Ren’Py define images
automatically. This is what the statement is for. It should
be at the top level of the file (unindented, and before label start),
and can be used to map an image name to an image file. For example:

image logo = "renpy logo.png"
image eileen happy = "eileen_happy_blue_dress.png"

The image statement is run at init time, before label start and the rest
of the game script that interacts with the player.

Announcement

I’m happy to announce Ren’Py 7.4.4, the fourth patch release for the 7.4
series. This fixes a pair of regressions, one that stopped the Web Beta
from working, and another that prevented gestures and controller support
from working.

This release adds basic support for custom blend modes, and uses that
support to implement additive and multiplicative blends for Live2D.
It also fixes an issue with large textures that usually manifested
as problems with Live2D.

It also includes a new feature that makes it possible to supply old
.rpyc files to Ren’Py, which should help maintain save compatibility
with games that are released more than once, such as games with
early access.

Everyone should upgrade.

Ren’Py 7.4 is the the product of over a year of
development, and one of the biggest releases of Ren’Py to date. This
series of releases focuses on updating Ren’Py’s internals so that Ren’Py
is ready for its next 15 years.

Some of the bigger changes are:

  • A new model-based renderer. While this is opt-in for the moment, it
    opens the way to features that creators have been requesting for a
    long time, such as being able to recolor displayables, blurring the
    screen, and using Live2D to animate sprites. The model-based renderer
    is extensible with shaders, allowing for custom effects.
  • A new Python 3 compatibility mode has been added, to pave the way for Python 3
    support in the next release. This mode changes the ways in which Ren’Py
    runs, to allow you to begin porting your game before full Python 3
    comes out in Ren’Py 8.0.
  • Ren’Py’s build system has been modernized, and the libraries underlying it
    have been updated. This allows 64-bit Windows to be supported.
  • The web platform has been updated, to allow for the incremental download
    of games.

This release also raises the minimum requirements to run a Ren’Py game. It is
now required that a user’s computer have OpenGL 2, DirectX 9, OpenGL ES 2,
or WebGL to run Ren’Py. The model-based renderer requires OpenGL ES 3 or WebGL 2.

With these changes, there have been a few deprecations. Ren’Py no longer runs
on Windows XP. The minimum version of macOS Ren’Py supports is now 10.10.
The 32-bit armv7l platform has been removed on iOS, as this platform hasn’t been supported
by Apple for several years. The Editra text editor has been removed, as
it hasn’t been supported for quite some time, and wasn’t compatible with
the new build system.

It’s my hope that this release will enable creators to take on projects
they couldn’t before, and will provide a solid basis for the next releases
of Ren’Py.

Ren’Py 7.4 is brought to you by:

  • Andrej
  • Andrí Wilford
  • Andy_kl
  • Capntrips
  • Cherie Davidson
  • CobaltCore
  • Daniel Conley
  • Daniel Luque
  • Dogtopus
  • Eric Ahn
  • GimmiRuski
  • Gio
  • Gouvernathor
  • Gratusfr
  • Hyper Sonic
  • Jackmcbarn
  • Jan Masek
  • Joaquin Garmendia Cabrera
  • Joshua Fehler
  • Joshua Stone
  • Kapil Gain
  • Kyouryuukunn
  • Lee Yunseok
  • Lezalith
  • Lucas Ramage
  • Maciej Katafiasz
  • Mal Graty
  • Mason Chou
  • Maxwell Paul Brickner
  • Midgethetree
  • Moshibit
  • Neotus
  • Paul J Martinez
  • Remix
  • Shawna-p
  • Sylvain Beucler
  • Uyjulian
  • Xavimat
  • Zedraxlo
  • 被诅咒的章鱼
  • 逆转咸鱼

everyone who’s tested this release, and myself, Tom «PyTom» Rothamel.

Downloads of Ren’Py 7.4.4 can be found at:

A full list of changes to Ren’Py can be found at:

A list of changes that may require you to update your game can be found at:

Menus, Labels, and Jumps link

The statement lets presents a choice to the player:

    s "Sure, but what's a \"visual novel?\""

menu

    "It's a videogame."
        jump game

    "It's an interactive book."
        jump book

label game

    m "It's a kind of videogame you can play on your computer or a console."

    jump marry

label book

    m "It's like an interactive book that you can read on a computer or a console."

    jump marry

label marry

    "And so, we become a visual novel creating duo."

This example shows how a menu can be used with Ren’Py. The menu statement
introduces an in-game choice. It takes an indented block of lines, each
consisting of a string followed by a colon. These are the menu choices that are
presented to the player. Each menu choice takes its own indented block of lines,
which is run when that menu choices is chosen.

In this example, each of the two menu choices runs a single statement.
The jump statement transfers control to the a label defined using the label
statement. After a jump, script statements following the label are run.

In the example above, after Sylvie asks her question, the player is presented
with a menu containing two choices. If the player picked «It’s a videogame.»,
the first jump statement is run, and Ren’Py will jump to the label.
This will cause the POV character to say «It’s a story with pictures and music.»,
after which Ren’Py will jump to the label.

If there is no jump statement at the end of the block associated with the label,
Ren’Py will continue on to the next statement. The last jump statement here is
technically unnecessary, but is included since it makes the flow of the game
clearer.

Additional Downloads

Raspberry Pi Support: renpy-7.3.3-raspi.tar.bz2
Contains files required to allow Ren’Py to run on the Raspberry Pi. This should be untarred in the Ren’Py sdk directory.
Ren’Py Source Code: renpy-7.3.3-source.tar.bz2
Contains the source code of the Ren’Py distribution without any binary components.
Pygame_SDL2 Source Code: pygame_sdl2-2.1.0-for-renpy-7.3.3.tar.gz
Contains the source code for the version of pygame_sdl2 required to run this version of Ren’Py. This may be newer than any released version of pygame_sdl2.
Other Dependencies: https://www.renpy.org/doc/html/license.html
Ren’Py contains free software licensed under a number of licenses, including the GNU Lesser
General Public License. A full list of software and links to git repositories from which the software
can be downloaded is linked above.
Checksums: checksums.txt
Checksums for the various files making up the Ren’Py distribution.

We also maintain a complete list of releases.

Additional Downloads

Raspberry Pi Support: renpy-7.1.3-raspi.tar.bz2
Contains files required to allow Ren’Py to run on the Raspberry Pi. This should be untarred in the Ren’Py sdk directory.
Ren’Py Source Code: renpy-7.1.3-source.tar.bz2
Contains the source code of the Ren’Py distribution without any binary components.
Pygame_SDL2 Source Code: pygame_sdl2-2.1.0-for-renpy-7.1.3.tar.gz
Contains the source code for the version of pygame_sdl2 required to run this version of Ren’Py. This may be newer than any released version of pygame_sdl2.
Other Dependencies: https://www.renpy.org/doc/html/license.html
Ren’Py contains free software licensed under a number of licenses, including the GNU Lesser
General Public License. A full list of software and links to git repositories from which the software
can be downloaded is linked above.
Checksums: checksums.txt
Checksums for the various files making up the Ren’Py distribution.

We also maintain a complete list of releases.

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