Nuke studio 13.v3

Music MP3 Downloader 5.2.9.2 [2011, Менеджер закачек]

Год выпуска: 2011Жанр: Менеджер закачекРазработчик: CopyrightСайт разработчика: http://www.music-mp3-downloader.comЯзык интерфейса: АнглийскийПлатформа: Windows 2000, XP, Vista, 7Системные требования: Интернет соединениеОписание: Music MP3 Downloader — отличная программа, которая позволит вам элементарно просто загружать бесплатно более 100 миллионов MP3 из крупнейших сетевых серверов. Утилита обеспечивает прямой доступ к бесплатной музыке. Этот mp3 загрузчик надолго обеспечит Вас музыкальными композициями. В мире существуют тысячи групп и исполнителей, предлагающих свое творчество бесп …

Программы / Интернет и сети / Браузеры, Менеджеры загрузки
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Sync Review Improvements — Annotations Roundtrip

For Nuke 13.0 we have expanded Sync Review to include all the actions needed on a Review Session, such as changes in the timeline, importing new footage, or creating new soft effects. Sync Review for NukeStudio, Hiero, and HieroPlayer enable teams to collaborate and continue working together towards a shared vision of the final image.

Previously, only the playback controls, versioning system and annotations were updated during the session, and editorial changes required a manual push to update other participants’ sessions. In Nuke 13.0, most actions available in the timeline, Viewer, and Project bin are synced automatically during the session including:

• Changes in the Viewer: Layer and channel selection, the TC/TF frame slider option, Viewer guides, and zoom in and out.

• Changes in the Timeline: Creating new tracks, renaming shots, adding or deleting soft effects, retimes and transitions, changes to soft effects parameters, lock status of tracks, trimming, and moving shots on the timeline.

• Changes in the Project bin: Creating, renaming, moving or deleting project items, importing files, creating new sequences, tags, and bins.

Miscellaneous Enhancements

• ID 158422/199269 — FrameHold: A new Set to Current Frame button has been added to the Properties panel.

• ID 421243 — Nuke’s Preferences > Project Defaults > Color Mangement options are now the same as Nuke Studio’s, allowing you to set separate Default Color Transforms on a file type basis.

• ID 457334 — CaraVR: The C_GenerateMap gizmo has been replaced by a plug-in for Nuke 13.0. This work includes the addition of a new Format control, which allows you to set the format of output ppass or stmaps when the node is not connected to a parent node. When the Source input is connected to any other node, the format is obtained from the parent node and the Format control is disabled.

HieroPlayer Flipbook and Fast Launch

Nuke 12.1 includes the ability to use HieroPlayer as a flipbook tool for Nuke and NukeX, giving artists more control when comparing different versions of their work. HieroPlayer auto-detects the OCIO config and Viewer colorspace coming from the Nuke script and sets up the files being reviewed correctly, whether you are working on a single script or in multiple scripts at one given time. HieroPlayer can be set as the Flipbook in the UI and in the Preferences.

The launch speed of HieroPlayer has also been improved across all operating systems to improve the overall experience of using HieroPlayer as a flipbook tool.

USD — Camera, Lights, and Axis

Nuke 13.0 introduces the ability to load Camera, Light and Axis data from a .usd file via the relevant native 3D nodes in Nuke. This means if you’ve started using USD elsewhere in your pipeline, you can continue to use it to carry the data you need directly into Nuke without converting to a different format.

Each node includes UI and Scenegraph improvements to help with working with USD data, while still allowing artists to continue with familiar workflows. The extensions to the nodes are open source so that pipelines can further extend and customize these nodes for their unique USD setup.

  • Ability to load USD camera data into Nukes native Camera node
  • Ability to load USD light data into Nukes native Light node

Note:  Only Point, Spot, and Directional lights are supported.

Ability to load USD data into Nukes native Axis node and use a selected prim’s position data to populate the Axis node knobs
USD version upgrade to 20.08

Shuffle

Nuke 12.1 introduces an updated Shuffle2 node, which replaces both the Shuffle and ShuffleCopy nodes. It has an updated, more user-friendly UI, supports one or two inputs, and up to eight channels per layer. The new user interface features a node-like visual indicator of which channels are being copied. Connections are made by dragging sockets between layers. Inputs can have multiple outgoing connections, but outputs can only have one incoming channel. Channels can be set to solid black or solid white, by selecting the black or white button in the Output Layer.

Input and output channel layers can be set individually, using the channels dropdown. The source of the selected layer’s channel data can be set using the dropdown on the respective Input Layer. When connections have been made, but the Shuffle’s input pipe becomes disconnected, the connections from Input to Output are represented with dotted lines.

See Shuffling Channels for more information.

Version Linking

Version Linking allows linking and unlinking of source clip versions between project bin clips and shots in a sequence that reference a clip. You can define if a shot is linked to its source clip or not, and we’ve introduced three new states to bin clips: Linked, Unlinked and Mixed. Two new states govern shots: Linked or Unlinked.

These states are indicated by an icon on the clips that have been unlinked and there is a new column in the Project bin and spreadsheet view for Version and Link Status. Bin clips can be set as Linked or Unlinked on import using the Preferences > Project Defaults > General > Link bin and track item version.

See Version Linking for more information.

Adding Tabs

When you can’t fit more elements into your display, you can use tabs to save space. You can also use tabs to move the Toolbar into a new location.

You can add a tab by clicking on the content menu button in the top-left corner of the pane, and then selecting the type of tab you want to add. For example, you can add Node Toolbar, Node Graph, New Viewer, or Script Editor. The new tab is added on top of the existing tabs.

To move tabs, click on the name of the tab and drag it to a new position inside the same pane or in another pane.

You can close tabs again by clicking the X in the top-right corner of the tab you want to close.

Note:  Closing a linked tab closes all associated tabs. If you hold Alt while closing a linked tab, it only closes that tab.

Adding Tabs

When you can’t fit more elements into your display, you can use tabs to save space. You can also use tabs to move the Toolbar into a new location.

You can add a tab by clicking on the content menu button in the top-left corner of the pane, and then selecting the type of tab you want to add. For example, you can add Node Toolbar, Node Graph, New Viewer, or Script Editor. The new tab is added on top of the existing tabs.

To move tabs, click on the name of the tab and drag it to a new position inside the same pane or in another pane.

You can close tabs again by clicking the X in the top-right corner of the tab you want to close.

Note:  Closing a linked tab closes all associated tabs. If you hold Alt while closing a linked tab, it only closes that tab.

Miscellaneous Enhancements

• ID 158422/199269 — FrameHold: A new Set to Current Frame button has been added to the Properties panel.

• ID 421243 — Nuke’s Preferences > Project Defaults > Color Mangement options are now the same as Nuke Studio’s, allowing you to set separate Default Color Transforms on a file type basis.

• ID 457334 — CaraVR: The C_GenerateMap gizmo has been replaced by a plug-in for Hiero 13.0. This work includes the addition of a new Format control, which allows you to set the format of output ppass or stmaps when the node is not connected to a parent node. When the Source input is connected to any other node, the format is obtained from the parent node and the Format control is disabled.

High DPI Support

Nuke supports high definition displays, automatically scaling the interface using the operating system’s scaling settings. On Linux operating systems, scaling is currently disabled by default. You can enable automatic scaling by setting the QT_AUTO_SCREEN_SCALE_FACTOR environment variable to 1.

Note:  Auto-scaling in some multi-screen setups causes the interface to scale incorrectly when moving from lower resolution screens to higher resolution screens. This is possibly a symptom of the way Qt calculates screen scale.To avoid this issue, we recommend always placing your physical screens with the highest resolution on the far left-hand side of the setup.

Alternatively, you can set the screen scaling factor manually using the QT_SCALE_FACTOR environment variable to force scaling to 1, 1.5, or 2. The recommended scaling factor is 1.5.

In multi-monitor setups, you can manually scale the interface independently by screen using the QT_SCREEN_SCALE_FACTORS variable. Scaling uses the same recommended factors, separated by ; (semicolon). For example, QT_SCREEN_SCALE_FACTORS=»1.5;1″ where the first monitor is higher resolution than the second.

See Environment Variables for more information about setting environment variables.

Configuring the Frame Server on External Machines

Nuke Studio’s Frame Server can be set up on an external machine (or a number of machines) to render from your Nuke Studio session. To do this, you need to run the runframeserver.py script on the external machines, found inside the Python site-packages, with specific command line arguments.

WARNING:  In order for everything to work smoothly, you’ll need to ensure that both your external slave machines and main Nuke Studio session can read and write files to a shared location, such as an NFS share.Depending on platform this can be done by manipulating your default umask setting, but be aware that this alters the permissions of the created files.Additionally, Mac OS X and certain Linux distributions, such as RHEL, can not function as the main workstation if the firewall is blocking the communication port 5560. You can configure the firewall to allow certain ports through the firewall using the iptables command, but use caution when doing so. For example:sudo iptables -I INPUT -p tcp —dport 5560 —syn -j ACCEPTPlease refer to the documentation on firewalls for your particular platform for more information.

The Frame Server uses a number of worker processes on the external machine, each of which requires allocated resources, such as threads, memory, and so on. There are a number of arguments that you must pass to runframeserver.py for the server to work correctly:

—numworkers — this is the number of concurrent Nuke processes that are launched when you run this server render node.

—nukeworkerthreads — the number of threads that each worker is allocated. This is similar to setting the -m argument when running Nuke from the command line.

—nukeworkermemory — the amount of memory, in MB, allocated to each frame server worker.

—workerconnecturl — the TCP port address of the main workstation you want to serve. For example:

tcp://bob:5560

where bob is the resolved hostname of a machine you which to serve. You can also use an IP address.

TIP:  To ensure that you’re entering a valid URL, try using the ping command to see if you get a response.

—nukepath — the path to the Nuke application on the slave workstation.

TIP:  On Windows, if there are spaces in the file path, remember to place the path in quotes.For example, —nukepath=»C:\Program Files\Nuke9.0v10\Nuke9.0.exe»

On a Linux slave machine, an example command prompt entry running from the install directory might look like this:

./python ./pythonextensions/site-packages/foundry/frameserver/nuke/runframeserver.py —numworkers=2 —nukeworkerthreads=4 —nukeworkermemory=8096 —workerconnecturl=tcp://bob:5560 —nukepath=./Nuke9.0

On a Windows slave machine, an example command prompt entry running from the install directory might look like this:

python.exe pythonextensions\site-packages\foundry\frameserver\nuke\runframeserver.py —numworkers=2 —nukeworkerthreads=4 —nukeworkermemory=8096 —workerconnecturl=tcp://bob:5560 —nukepath=Nuke9.0.exe

In the examples, we specify that the slave uses two Nuke workers, with four threads and 8 GB RAM each, and are slaved to the main Nuke Studio workstation running on bob.

TIP:  If your slave machines run a different OS than your main Nuke Studio machine, you can use the —remap command line argument to convert file paths between them. The host file path is read first followed by the slave file path. Nuke Studio expects all file paths to use (forward slash) between directories. For example: —remap «P:/,/mnt/renders/»converts host paths beginning with P:/ (Windows style) to slave paths beginning with /mnt/renders/ (Linux style).

You can check that the Frame Server and workers are connected by running the following lines in the Script Editor on the main workstation:

from hiero.ui.nuke_bridge.nukestudio import frameServer

print

Successful connections should report something similar to the following in the output panel:

Where henry.local is the name of the remote slave, and bob.local is the name of the main Nuke Studio session.

NOTE:  If the workers cannot contact the Frame Server, an exception is printed in the Script Editor’s output panel.

File I/O SDK Updates

ARRIRAW SDK 6.2.3.0

The sharpening range from -5 to +5 has been extended to +35 and offers a stronger resharpening option. This feature is intended for multi-camera productions.

• Fixed symbols that were not exported in Linux and Mac builds.

• Fixed bug in processing ALEXA Mini footage with input container format 16:9.

• Fixed usage of cuda function when rendermode isn’t GpuCuda.

• Fixed possible OpenCL crash in clEnqueueReleaseGLObjects.

Avid DNxCodec 2.6.2.31

Update to the latest SDK for DNxHR and DNxHD (.mov and .mxf) reading and writing.

• ID 357576 — DNxHD: Using AMD CPUs to read and write DNxHD .mov files caused Nuke to crash.

• ID 426404 — DNxHR: Reading alpha channels in DNxHR .mov files is now supported.

• ID 466457 — DNxHR: Reading and writing alpha channels in DNxHR .mxf files is now supported.

Adding Tabs

When you can’t fit more elements into your display, you can use tabs to save space. You can also use tabs to move the Toolbar into a new location.

You can add a tab by clicking on the content menu button in the top-left corner of the pane, and then selecting the type of tab you want to add. For example, you can add Node Toolbar, Node Graph, New Viewer, or Script Editor. The new tab is added on top of the existing tabs.

To move tabs, click on the name of the tab and drag it to a new position inside the same pane or in another pane.

You can close tabs again by clicking the X in the top-right corner of the tab you want to close.

Note:  Closing a linked tab closes all associated tabs. If you hold Alt while closing a linked tab, it only closes that tab.

Hiding Tab Names and Controls

You can hide the names and control buttons of tabs, as you may not need them with all panels, such as the Toolbar panel. To hide the names and controls on tabs, click the content menu button in the top-left corner of the tab, and disable Show Tabs.

You can show the names and controls on tabs again by moving the cursor over the top of the pane area until the top edge of the pane highlights, right-click to open the content menu, and select Show Tabs.

Saving and Loading Workspaces

After you have customized a workspace and you are happy with it, you can save it by selecting Workspace > Save Workspace… You are then asked to name it. After saving it, your custom workspace appears in the Workspace dropdown under the existing default workspaces. Select it from the dropdown to load it.

Workspaces are saved in your .nuke file under Workspaces > Nuke or NukeStudio, depending on which Nuke mode you’re currently using.

Note:  The location of the .nuke file varies by platform. See Loading Gizmos, NDK Plug-ins, and Python and Tcl Scripts for more detailed information.

Setting the Startup Workspace

When you launch Nuke, it opens in the workspace set in the Preferences. You can change the startup workspace to any other default workspace or a custom workspace, by doing the following:

1.   Open the Preferences dialog by pressing Shift+S.
2.   In the Behaviors section, select Startup.
3.   Use the startup workspace dropdown to select the workspace you want Nuke to load on startup.

Сюжет и игровой процесс

Ваш герой – это коварный, здоровый и невозмутимый мужик, который в который раз возьмет свой нереально крутой автомат и будет уничтожать всю потустороннюю нечисть, которая осмелилась увезти с собой представительниц слабого пола. Ваш персонаж любит очень сильно ругаться во время выполнения своих миссий – он надевает очки, берет в рот жевательную резинку, таким образом подчеркивая в очередной раз свою невозмутимость. Возвращение вашего главного и уже знакомого героя ознаменовалось новыми графическими характеристиками, а также физические возможности персонажа реально повысились. Теперь одним выстрелом он может уничтожить не только отдельных пришельцев, но и сразу же целый космический звездолет. Таким образом, вы наверняка и без всяких сомнений сможете вернуть похищенных красавиц обратно на землю. Все основные действия игры Duke Nukem Forever, скачать через торрент которой может каждый посетитель нашего бесплатного игрового сервера, проходят на дамбе, которая является порталом, куда постоянно пытаются проникнуть сотни врагов в лице инопланетян. В игре вы увидите самые кровавые сцены – море трупов вам обеспечено, ведь в боевых операциях участвует такой безрассудный и безбашенный герой как ваш персонаж. Инопланетных агрессоров будет очень много, но вам все по плечу, ведь ваш герой уже не в первый раз спасет нашу Землю. Классная игра с неповторимой графикой и невероятным сюжетом. Для полной оценки гейплея вам сейчас же необходимо скачать Duke Nukem Forever через торрент, а это сделать сможет любой геймер, посещающий часто наш игровой торрент трекер. И еще запомните одно- лучше всего детям, не достигших совершеннолетнего возраста, не следует показывать все кровавые сцены игры

Обратите внимание на этот нюанс. Теперь кратко об особенностях процесса

Особенности Duke Nukem Forever

  • Новые транспортные средства передвижения представлены в этой замечательной игре – теперь ваш герой сможет перемещаться не только в бронированной машине, но и на самолете и на лодке он также сможет уничтожить достаточное количество врагов.
  • Можно вести просто размеренно свою жизнь в перерывах между боевыми операциями – ваш герой может поиграть в стритбол, может просто посетить игровые клубы, а может на досуге почитать свою любимую газету или журнал- ему разрешено все, поскольку он действительно крутой парень.
  • Для того, чтобы не терять форму есть возможность в игре посетить тренажерный зал, чтобы нарастить еще большую мышечную массу – тогда противник точно будет положен на лопатки.
  • Что касается оружия – можно просто выстрелить в лоб противнику из своего супер навороченного автомата, можно запустить ручную гранату в целый отряд оппонентов, а можно просто повеселиться и подложить свинью противнику, поставив много мин и гранат.
  • Можно просто поразвлечься с красивыми девушками, ведь о таком крутом герое мечтает каждая красотка, будь он то блондинка, либо брюнетка.
  • Но главная задача очевидна как всегда — уничтожить всех врагов и вернуть девушек обратно домой – в самый лучший мегаполис Америки.

На этой странице по кнопке ниже вы можете скачать Duke Nukem Forever через торрент бесплатно.

Adding Tabs

When you can’t fit more elements into your display, you can use tabs to save space. You can also use tabs to move the Toolbar into a new location.

You can add a tab by clicking on the content menu button in the top-left corner of the pane, and then selecting the type of tab you want to add. For example, you can add Node Toolbar, Node Graph, New Viewer, or Script Editor. The new tab is added on top of the existing tabs.

To move tabs, click on the name of the tab and drag it to a new position inside the same pane or in another pane.

You can close tabs again by clicking the X in the top-right corner of the tab you want to close.

Note:  Closing a linked tab closes all associated tabs. If you hold Alt while closing a linked tab, it only closes that tab.

VFX Reference Platform 2020

The VFX Reference Platform is a set of tool and library versions to be used as a common target platform for building software for the VFX industry. See https://www.vfxplatform.com/ for more information.

In addition to upgrading these core libraries, Nuke uses numerous third-party libraries, many of which were also upgraded. This is a broad and significant upgrade, that sees Nuke using the latest versions of technologies like Python and OpenEXR.

Library Upgrades

  • Boost → 1.70.0
  • FBX → 2020.1.1
  • Intel MKL → 2019.5.281
  • Intel TBB → 2019 Update 6
  • OpenEXR → 2.4.2
  • OpenSubDiv → 3.4.3
  • Ptex → 2.3.2
  • Python → 3.7.7
  • QT Python (Pyside) → 5.12.6 (with Patch)

Installation¶

The following procedures describes how to install the NukeStudio NIM connector. The connector creates a NIM menu in the main NukeStudio menu bar as well as a timeline context menu and an export processor labeled . The script and the following installation procedures have been tested with NukeStudio 9.0v7 and later.

The NIM Connector folder structure is as follows:

nim             <-- NIM_CONNECTOR_ROOT
    css
    img
    nim-core
    plugins

In the following examples is the path to the top level NIM scripts folder.

Replace all instances of with the actual path to the folder.

init.py

NukeStudio uses two init.py files to create the various UI integrations.

The default paths for these files are in the following locations:

.nuke Folder Location

Windows:

drive:/Users//.nuke

OSX:

~/.nuke

Linux:

~/.nuke

Startup Folder Location

Windows:

drive:/Users//.nuke/Python/Startup

OSX:

~/.nuke/Python/Startup

Linux:

~/.nuke/Python/Startup

Copy the file to your .nuke folder location

Copy the file to your .nuke/Python/Startup folder location

Edit the .nuke/init.py and .nuke/Python/Startup/init.py files to update the with the proper path to your studios NIM connector folder.

NOTE: Be sure to use forward slashes “/” for all directory separators in the path

If you have an init.py file already at either location, copy the contents of the corresponding init.py file to the end of the existing file, updating the paths as instructed.

NOTE: If you do not see the .nuke folder, either you have not run NukeStudio or Nuke for the first time or you may need to enable viewing of hidden files.

If a .nuke/Python/Startup directory does not exist you can manually make the needed folder structure in the correct location.

The next time Nuke is started, a NIM menu should appear in the NukeStudio main menu. If you don’t see the NIM menu, it’s likely that the init.py files are in the wrong location or the path to the NIM_CONNECTOR_ROOT is incorrect.

Export Presets

NIM ships with a default export template for the export processor.

To install copy the folder to the folder in your local .nuke folder location.

Setting Preferences

If you have already installed and launched other NIM Connectors your connection preferences will already be saved in the nim.prefs file.

The NIM preferences are in the following locations:

Windows:

drive:/Users//.nim

OSX:

/Users//.nim

Linux:

/home//.nim

If this is the first time accessing a NIM Connector, after launching Nuke a dialog box will appear to enter the path of the NIM API.

Enter the path as follows:

http//hostnamenimAPI.php

where is the address you have assigned to the NIM server.

Machine Learning Tools (AIR)

Nuke 13.0 introduces a new suite of machine learning tools designed to assist artists with some of the heavy-lifting in VFX work. These tools require an NVIDIA GPU with a minimum compute capability of 3.0 to enable GPU acceleration.

CopyCat

Enables you to copy sequence-specific effects, such as garbage matting, beauty repairs, or deblurring, from a small number of frames in a sequence and then train a network to replicate this effect on the full sequence. Connect a selection of the original frames to the Input along with what you want them to look like in the Ground Truth and click Start Training. The plug-in outputs a trained network ready for the Inference node to apply your effect.

Note:  CopyCat requires a NukeX or Nuke Studio license.

Inference

Runs the neural networks produced by the CopyCat node. Once CopyCat has successfully trained a network, its weights are saved in a checkpoint .cat file, which is then referenced by the Inference node to apply the effect to the remainder of the sequence, or even a different sequence altogether.

Note:  Inference requires a NukeX or Nuke Studio license to select the .cat file used, but can be processed using a Nuke Render license (nuke_r).

Upscale

The Upscale node increases the input format by a factor of two using a pre-trained machine learning network. Upscale also includes a Tile Size control that allows you to process the image in smaller chunks to cut down the use of OS resources.

AIR on Ampere GPUs

In order to run the AIR plug-ins on Ampere GPUs, you must set a global environment variable CUDA_CACHE_MAXSIZE to a value between 2147483648 (2 GB) and 4294967296 (4 GB). This is because the AIR plug-ins need to compile CUDA kernels in order to run on this GPU. This process is only necessary once and should take about half an hour.

The compiled kernels are stored in the CUDA cache and require about 2 GB of space, so the environment variable CUDA_CACHE_MAXSIZE must be set accordingly.

Note:  It is important to set this environment variable globally, otherwise running Nuke in a terminal where it is not set may invalidate the cache.

The cache is stored in different default locations by OS:

Windows
%APPDATA%/NVIDIA/ComputeCache

Linux
~/nv/ComputeCache

The location can be changed by setting the environment variable CUDA_CACHE_PATH.

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